HNOI2004 宠物收养所 splay 入门

平衡二叉树的入门题,最近在研究 splay,就做了下,感觉题目不错,就写了。

这题就是简单的元素插入删除操作,注意一下绝对值相同的时候取较小的即可,还有就是每次收养所里要么都是人,要么都是宠物。

这里用到一个 typetype 变量记录树种元素是人还是宠物,如果是 - 1 表示空

这样每次取得一个数,如果和树种类型一致,就加入树种,否则就在树中寻找绝对值离它最近点一个即可。

代码写的比较长,有些是这道题不需要的函数,主要是为了封装,全部写了出来,可以当模板用。只是多元素的处理没有弄好,如果有重复元素,rankrankseleteselete 函数以及结构体的封装就要换一下了。

我的代码:

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#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>

using namespace std;

const int mod = 1000000;
const int MAX = 150000;
const int oo = 0x3f3f3f3f;
typedef int keyType;

struct Node {
keyType key;
int size;
Node* son[2];
Node* fa;
} node[MAX], nil, *null;
Node* root;
int st[MAX], top, K;

Node* New() {
if (top) {
return &node[st[--top]];
} else {
return &node[K++];
}
}

void Delete(Node* ptr) { st[top++] = ptr - node; }

void update(Node* x) {
x->size = 1;
for (int i = 0; i < 2; i++) {
if (x->son[i] != null) {
x->size += x->son[i]->size;
}
}
}

void rotate(Node* x, const int& w) {
Node* y;
y = x->fa;
y->son[1 - w] = x->son[w];
if (x->son[w] != null) {
x->son[w]->fa = y;
}
x->fa = y->fa;
if (y->fa != null) {
if (y == y->fa->son[0]) {
y->fa->son[0] = x;
} else {
y->fa->son[1] = x;
}
}
x->son[w] = y;
y->fa = x;
update(y);
update(x);
}

void splay(Node* x, Node* y) {
while (x->fa != y) {
if (x->fa->fa == y) {
if (x == x->fa->son[0]) {
rotate(x, 1);
} else {
rotate(x, 0);
}
} else {
if (x->fa == x->fa->fa->son[0]) {
if (x == x->fa->son[0]) {
rotate(x->fa, 1);
rotate(x, 1);
} else {
rotate(x, 0);
rotate(x, 1);
}
} else {
if (x == x->fa->son[1]) {
rotate(x->fa, 0);
rotate(x, 0);
} else {
rotate(x, 1);
rotate(x, 0);
}
}
}
}
if (y == null) {
root = x;
}
}

void addNode(Node* x, Node* father, keyType val) {
x->key = val;
x->fa = father;
x->son[0] = x->son[1] = null;
x->size = 1;
}
void insert(keyType x) {
Node *y, *z;
if (root == null) {
y = New();
root = y;
addNode(y, null, x);
return;
}
y = root;
do {
y->size++;
if (x < y->key) {
if (y->son[0] != null) {
y = y->son[0];
} else {
z = New();
addNode(z, y, x);
y->son[0] = z;
y = z;
break;
}
} else {
if (y->son[1] != null) {
y = y->son[1];
} else {
z = New();
addNode(z, y, x);
y->son[1] = z;
y = z;
break;
}
}
} while (true);
splay(y, null);
}

Node* find(keyType x) {
Node* y;
y = root;
do {
if (y->key == x) {
break;
}
if (x < y->key) {
if (y->son[0] == null) {
break;
} else {
y = y->son[0];
}
} else {
if (y->son[1] == null) {
break;
} else {
y = y->son[1];
}
}
} while (true);
splay(y, null);
return y;
}

bool exist(keyType x) {
Node* y;
y = root;
while (y != null && y->key != x) {
if (x < y->key) {
y = y->son[0];
} else {
y = y->son[1];
}
}
if (y != null) splay(y, null);
return y != null;
}

void init() {
nil.size = 0;
null = &nil;
K = 0;
top = 0;
root = null;
}

void Delete(keyType x) {
Node *y, *z;
y = find(x);
splay(y, null);
if (y->son[0] == null) {
if (y->son[1] == null) {
init();
} else {
root = y->son[1];
y->son[1]->fa = null;
}
} else {
z = y->son[0];
while (z->son[1] != null) z = z->son[1];
splay(z, y);
z->son[1] = y->son[1];
if (y->son[1] != null) {
y->son[1]->fa = z;
};
z->fa = null;
root = z;
update(z);
}
}

keyType selete(int x) {
Node* y;
y = root;
while (1) {
if (x <= y->son[0]->size) {
y = y->son[0];
} else {
if (x == y->son[0]->size + 1) {
break;
} else {
x = x - y->son[0]->size - 1;
y = y->son[1];
}
}
}
splay(y, null);
return y->key;
}

void deleteNums(keyType x) {
Node* y;
if (root == null) {
return;
}
y = find(x);
splay(y, null);
y->son[1] = null;
if (y->key >= x) {
if (y->son[0] == null) {
init();
} else {
root = y->son[0];
y->son[0]->fa = null;
}
}
}

int rank(keyType x) {
Node* y;
if (root == null) {
return 0;
}
y = find(x);
splay(y, null);
return y->son[0]->size + (int)(y->key <= x);
}

keyType maxSmall(keyType x) {
Node* y;
if (root == null) {
return -oo;
}
y = find(x);
splay(y, null);
if (y->key > x) {
y = y->son[0];
if (y == null) {
return -oo;
}
while (y->son[1] != null) {
y = y->son[1];
}
}
return y->key;
}

keyType minBig(keyType x) {
Node* y;
if (root == null) {
return oo;
}
y = find(x);
splay(y, null);
if (y->key < x) {
y = y->son[1];
if (y == null) {
return oo;
}
while (y->son[0] != null) {
y = y->son[0];
}
}
return y->key;
}

int cnt, ret;

void run(int x) {
int t1, t2;
t1 = minBig(x);
t2 = maxSmall(x);
if (t1 == oo) {
ret = (ret + abs(x - t2)) % mod;
Delete(t2);
cnt--;
} else if (t2 == -oo) {
ret = (ret + abs(x - t1)) % mod;
Delete(t1);
cnt--;
} else if (abs(x - t1) < abs(x - t2)) {
ret = (ret + abs(x - t1)) % mod;
Delete(t1);
cnt--;
} else if (abs(x - t1) == abs(x - t2)) {
if (t1 < t2) {
ret = (ret + abs(x - t1)) % mod;
Delete(t1);
cnt--;
} else {
ret = (ret + abs(x - t2)) % mod;
Delete(t2);
cnt--;
}
} else {
ret = (ret + abs(x - t2)) % mod;
Delete(t2);
cnt--;
}
}

int main() {
int n;
int x, op;
int type;
while (~scanf("%d", &n)) {
init();
type = -1;
cnt = 0;
ret = 0;
for (int i = 0; i < n; i++) {
scanf("%d%d", &op, &x);
if (type == -1 || type == op) {
type = op;
insert(x);
cnt++;
} else {
run(x);
if (!cnt) {
type = -1;
}
}
}
printf("%d\n", ret);
}
return 0;
}